10-03-2008, 02:16 PM
How great that we have a new designer and a new easy mansion (although Panther Mansion is a bit too easy for my taste
).
But I found a few issues in Panther Mansion which need fixing.
Unfortunately I didn't write down the room numbers, so I have to check again and report them later.
Here are a few examples:
In one room there is a not properly
Another issue is the typical problem of too many poles in the mansion after the use of which the player has no chance to finish earlier rooms he might not have visited yet. This is especially a problem in a mansion like PM which is pretty to get
Of course one could argue that it's the player's own job to avoid taking a pole too early.
But in a otherwise very easy mansion I feel this pole problem should be at least hinted at by the designer (via a BBB, for example) or completely avoided.
Also there is a JS in room 18113, where it is possible to jump onto the right conveyor belt (and even higher onto the closed trapdoor) and once there Jack is forever stuck.
).But I found a few issues in Panther Mansion which need fixing.
Unfortunately I didn't write down the room numbers, so I have to check again and report them later.
Here are a few examples:
In one room there is a not properly
terminatedroom border, which results in Jack falling a few rooms deep and dying.
Another issue is the typical problem of too many poles in the mansion after the use of which the player has no chance to finish earlier rooms he might not have visited yet. This is especially a problem in a mansion like PM which is pretty to get
lostin.
Of course one could argue that it's the player's own job to avoid taking a pole too early.
But in a otherwise very easy mansion I feel this pole problem should be at least hinted at by the designer (via a BBB, for example) or completely avoided.
Also there is a JS in room 18113, where it is possible to jump onto the right conveyor belt (and even higher onto the closed trapdoor) and once there Jack is forever stuck.

