01-26-2008, 08:17 AM
Fourth save pedestal here. I got all the way to the snowy mountain with the three purple doors, only to realize, oh crap! I missed a purple key! So, back down I went, and as I went, I lost my last life. 
In general it's been great. A nice challenge in spots, but always with plenty of lives (provided you don't have to backtrack through a quarter of the mansion...
I feel like this is something that, in general, should be designed around whenever possible. A technique that I've seen that I like is designing in
I really liked the background effects, with
I was going to report a bunch of stuff, but none of my screenshots took (???) so I can't remember any of it! Sorry.
Can't wait to finish this one. It's been a long time since I really played MM, and it took me a bit to get back into the groove, but this mansion is reminding me of why I love this game.
P.S. The name

In general it's been great. A nice challenge in spots, but always with plenty of lives (provided you don't have to backtrack through a quarter of the mansion...
I feel like this is something that, in general, should be designed around whenever possible. A technique that I've seen that I like is designing in blocks, where you have nonlinear sections of moderate size that must be completed before moving on to the next section, thus minimizing backtracking if you happen to miss a key. That, or just always putting the keys a bit closer to the doors.)
I really liked the background effects, with
timepassing. Backgrounds are generally what I like least in MM (why do they always look so awful?), but yours here are generally quite good.
I was going to report a bunch of stuff, but none of my screenshots took (???) so I can't remember any of it! Sorry.

Can't wait to finish this one. It's been a long time since I really played MM, and it took me a bit to get back into the groove, but this mansion is reminding me of why I love this game.
P.S. The name
Radekareminds me of the Spanish word
radica, which is a conjugated form of the verb
radicar, meaning
to base in/on, generally in reference to ideas or ideologies. So, if I were to build a mansion using Radeka's graphics, I could say,
La mansión se radica en Radeka.

