12-19-2007, 09:09 AM
aquaMat wrote:
Room #20719:
As usual watch carefully before you make your move! Especially the thirdzapper blockis tough..... try to get in the groove.....!
The first time I tried to go through the room, I lost all my Jacks in the first zapper blocks :-[ The next time, I could pass them almost without stopping, and the third block did it :'(
And then I finally managed. Expertise comes with rehearsing 8-)
aquaMat wrote:
Room #20906:
Well.... what shall I say....Here you picked indeed the toughest zapper room (in fact only Psychotronics thunderstorm strikes me as more vicious).... but, again, once you've figured out what the groove is (there's a method to that madness) you will make it.
I never got through the Thunderstorm :o
aquaMat wrote:
However, even I still lose lives there (after I haven't played for a while)....but as a hint: there is 1 certain point in the rhythm of the zappers where you should start to jumpupwards(>to the balcony), and that point usually looks as if it's too early.... (did you understand that hint ??).
Yes, I found the point finally. Looking too early describes it very accurately [smiley=tekst-toppie.gif]
aquaMat wrote:
BTW: There's no error in that room..... every zapper gets turned off (and back on again) at exactly the time and place where I wanted it to happen.... and - in case you don't already know that - I'm sorry to report: you will have to go through that room again (!!)....but before the second time there's a saving point, so that's a smallcompensation......
Maybe the decoration felt misplaced. I think the zapper starts one brick to the right of the little coloured ball. Then again, maybe not.
aquaMat wrote:
PS: In case you didn't know: I don't like zappers very much either....so room 20906 is very un-typical for me....! (I probably deliberately built something in to frustrate myself![]()
)
Who likes zapper beams anyway?

I usually force myself to include a few in my mansions, because you have to, but it makes me feel a bit guilty

