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Discotheque Of Doom 2.1 - coming soon
#4
First of all, thanks for the compliments on the music, Toybox.

The effect you notice is due to the way music is handled within the game (which can sometimes work to one's advantage and sometimes not.....).

In any given room you can decide whether music is OFF, or ON (in this case the ID determines WHICH music file is played, OR (by choosing ID 0) you can determine that no change will occur (compared to the room before).

This way it can happen, that - say - in room A music file 1 is playing, next is room B, where there is NO CHANGE selected (music 1 keeps playing), and a third room, room C is silent.
If you now return to room B, from room C, music has been set to
Silence
and when you return to room B NO CHANGE will occur, resulting in room B being silent (even if it was not when you entered it coming from room A).

Hope that was clear enough ?!

On top of that, as a change in music sadly results in a visible delay when entering a room, selecting NO CHANGE is often preferrable.
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Re: DoD > Discotheque Of Doom 2.1 - coming soon - by aquaMat - 12-18-2007, 04:59 PM

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