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SCREAM PARK - joint effort deadly mansion
#22
Lbh pbhyq fgvyy yrg gur snyy vgfrys unccra fhqqrayl, nf n fhecevfr....r.t. ol chggvat n uvqqra ubyr va gur sybbe haqre Wnpx'f srrg (ng gur raq bs gur vagebqhpgbel ebbz(f)), juvpu yrg'f uvz irel noehcgyl snyy qbja! Be vf gurer n ernfba jul vg jbhyqa'g jbex gura ?

It would lose some of its impact. You know, the
OMG WHAT IS GOING ON!?
factor. Smile I'm also not sure how I would integrate the jumping as an essential mechanism. I'd have to play with it, but I don't have much time to right now; I'm working against a couple of different deadlines in my non-hobby pursuits...

Why don't you build off of what I have, and then when you're done, I'll take a turn and polish up the beginning, and maybe add a ride or two? Hopefully I'll have more time then. I'm really not happy with the visuals thus far - I was hoping for a sort of
horror carnival
atmosphere but didn't have time to achieve it.
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Re: SCREAM PARK - joint effort deadly mansion - by ryos - 10-17-2007, 12:23 AM

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