10-01-2007, 11:53 AM
brell wrote: Please give examples of:
1. Nasty surprise deaths
2. Unavoidable falls leading to death
3. Creature attacks which lead to unavoidable deaths
4. Sudden cheap deaths
The high speed platform jump is not invented by me. It has been around since Freddy's MM&M at least.
I do not, any more that other mansion builders, get away with Jack-stucks, half Jack-stucks, cheap deaths or anything like that. To my best knowledge there are no such things in Arfrg. My tester reported very few which were all fixed. So if there are still any JS, HJS, cd etc. around I would certainly like to know about them so I can fix them.
Brell, you wanted me to give a few examples...I give a few below, and those are only of the first few rooms of the 4 paths I tried yet. There might be more examples, but these are the ones I now can remember:
Purple section
1. Rooms 13498 - 13500: When jumping from that tiny floor bit (Left middle of room 13499) onto that bit with the purple key in 13498...and you walk back: surprise fall (well....one tends to forget that a jump is needed).
2. Hi-speed platform in 13499: jump to middle floor of 13500 is as good as impossible
3. Entering room 13300 from the left, Jack immediately falls to his death. IMO, that is an unfair, too sudden end of the floor.
4. 13099 to 13100: walking from moving platform in 13099 to platform in 13100 is impossible
Red section:
5. 13502..... same situation as in room 13300... surprise fall
6. Ladder room 13505: Room is much fun.... but many unavoidable deaths through ladders that end surprisingly.
Green section:
7. Room 14501: Jumping from left to center platform results in endless deaths due to its hardness
8. Room 14502-14503: Looks like it's possible to jump from last (right) middle floor bit to single floor brick in 14503...but results in many deaths
Blue section:
9. Room 14304: Several deaths because of malfunctioning
semi-ladders.
10. 13703: Coming from below: rather cheap death thru anavoidable big spider.
That'll do as a few examples. Some of them will be avodable once the player has practised enough.... but you have to consider the player's first attempts too.....
Still..... I'll be having fun (and much pain too) while learning to master this beast !!
8-)
