02-02-2008, 10:29 AM
This is a wonderful idea for a thread, with some great information. :-)
I tend to play full screen when testing because you can miss some important graphical glitches otherwise. So this means that I have a pad of paper and a pen handy, and I try to jot down room numbers and general notes which I flesh out when typing the feedback to give the designer. I also will sometimes circle a room number, which is a note to myself to go back and look at the room in the editor, either because there is something really cool and I want to find out how it was done, or because I just want to have another look at something.
On a general note, Jack-Stucks are really tough things to spot in some cases. In particular, anytime you have doors closing, zapper beams turning on, or gold/silver bricks changing, you have to remember to try and find creative ways to die after making the change so you can test whether Jack
I tend to play full screen when testing because you can miss some important graphical glitches otherwise. So this means that I have a pad of paper and a pen handy, and I try to jot down room numbers and general notes which I flesh out when typing the feedback to give the designer. I also will sometimes circle a room number, which is a note to myself to go back and look at the room in the editor, either because there is something really cool and I want to find out how it was done, or because I just want to have another look at something.
On a general note, Jack-Stucks are really tough things to spot in some cases. In particular, anytime you have doors closing, zapper beams turning on, or gold/silver bricks changing, you have to remember to try and find creative ways to die after making the change so you can test whether Jack
teleportingback to the start of the room can cause a Jack-Stuck. I found a Jack-Stuck the other day in Falcon Manor Hard near the end because I died in a room while testing in a spot where I had never died before, and found myself on the wrong side of a door I could no longer open. Thankfully, it was easy to fix. :-)

