09-30-2007, 05:34 PM
Thx for these beta-testing suggestions, brell.
While your 4 points give very good and practical information, your introduction is maybe even more important.
Being volunteer to beta-test a mansion is not a trick to play a new custom mansion earlier than other forummembers. And at the end of the mansion only telling that it was a tough one and that you missed 17 % of the secrets. Or that a jump in room X was difficult, while you knew in advance that you were testing a hard mansion. Serious beta-testing is IMO pleasant, but hard work. With your eyes wide open for all kinds of possible complications.
When beta-testing I work in exactly the same way as ryos: windowed mode (left) and email and/or texteditor (right). Just want to add that for some types of mansion at least one test with full screen is needed. When there are
While your 4 points give very good and practical information, your introduction is maybe even more important.Being volunteer to beta-test a mansion is not a trick to play a new custom mansion earlier than other forummembers. And at the end of the mansion only telling that it was a tough one and that you missed 17 % of the secrets. Or that a jump in room X was difficult, while you knew in advance that you were testing a hard mansion. Serious beta-testing is IMO pleasant, but hard work. With your eyes wide open for all kinds of possible complications.
When beta-testing I work in exactly the same way as ryos: windowed mode (left) and email and/or texteditor (right). Just want to add that for some types of mansion at least one test with full screen is needed. When there are
slowrooms in a mansion, there is a remarkable difference in frames per second. Full screen makes Jack even more slackening. :'(

