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Modeling Jack's World
#16
Knowing the divisor for the platforms, it was extremely easy to infer the divisors of everything else that can move horizontally by just matching their speed to a platform.

It turns out that the divisor for everything is also 2, with the following exceptions:
  • Brown bird: 1
  • Medusa heads: 20
  • While the divisor for eyeballs is 2, their horizontal motion stops while the squishy animation plays as they hit the ground. This delay must be taken into account in anything that models eyeballs.

So, don't worry about posting those anymore, Vern. Smile I am, however, still curious about fish gravity.
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Messages In This Thread
Modeling Jack's World - by ryos - 04-14-2007, 06:45 PM
Re: Modeling Jack's World - by joeb - 04-14-2007, 11:18 PM
Re: Modeling Jack's World - by ryos - 04-15-2007, 12:44 AM
Re: Modeling Jack's World - by Psychotronic - 04-15-2007, 01:55 AM
Re: Modeling Jack's World - by joeb - 04-15-2007, 04:14 AM
Re: Modeling Jack's World - by ryos - 04-15-2007, 06:27 AM
Re: Modeling Jack's World - by ryos - 04-16-2007, 05:40 AM
Re: Modeling Jack's World - by ryos - 04-16-2007, 07:34 AM
Re: Modeling Jack's World - by aquaMat - 04-16-2007, 01:23 PM
Re: Modeling Jack's World - by ryos - 04-16-2007, 02:58 PM
Re: Modeling Jack's World - by Mikee - 04-16-2007, 05:36 PM
Re: Modeling Jack's World - by VernJensen - 04-17-2007, 02:34 AM
Re: Modeling Jack's World - by ryos - 04-17-2007, 04:37 AM
Re: Modeling Jack's World - by joeb - 04-17-2007, 04:20 PM
Re: Modeling Jack's World - by ryos - 04-24-2007, 08:23 PM
Re: Modeling Jack's World - by ryos - 04-24-2007, 08:45 PM
Re: Modeling Jack's World - by ryos - 04-26-2007, 07:15 AM
Re: Modeling Jack's World - by ryos - 04-26-2007, 07:37 AM
Re: Modeling Jack's World - by Alanfalcon - 06-18-2007, 11:42 PM
Re: Modeling Jack's World - by ryos - 09-16-2007, 06:36 AM

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