03-26-2007, 09:57 AM
It's so many things / posts to answer now...I don't know where to begin. Therefore I'll answer the most important, and might be forgetting a few others....but below you'll find out that last night I have made un update that changes some important issues you have reported.
But first I'll answer a few earlier posts:
@Ryos:
Of course I always like to get feedback. And I also like to hear from you.
Only what I don't like (and what I'm sure doesn't help much) is getting such a negative, biased post (like your first one) a mere day after the release of a mansion I spent more than 3 months (!) creating from someone who admitted he hadn't played more than a handful of rooms.
'Cause that only has the effect to influence (or even put off) other people who might otherwise have enjoyed the mansion... it might lead them to believe anything would be terribly wrong with it and maybe they're reluctant to try it out. Esspecially when it's the first post after the release.
(You see I have problems finding the right words..).
But you already apologized for that.
BTW, when I said
And maybe I misunderstood you there..... but I had had the impression you were complaining about the way secrets were hidden and the difficulty of DoD, even if not expressively so. If that's not the case I apologize for the misunderstanding.
@Psychotronic:
I understand you better now.... your remarks have been helpful.
And to everybody:
I have completed a major update of DoD (called it DoD 2.0, if Freddy goes along with that) which irons out a few of the things you have reported, including:
- the blue key (for the blue section) is now WITHIN the red section, plus
- red and blue sections have been marked with a big 1 and 2, respectively to further indicate the
- backtracking in room 21506 is now possible (although a squirrel jump is needed).
- the other JS (room #21712) is now 'repaired'
- somewhere along the way (after a pole that doesn't allow backtracking) a
If these issues have troubled you before, I have to apologise...but I have to say that none of the beta-testers (which include 2 of my colleagues here, that I had turned on to MM) had ever reported that yellow key issue.... probably they all managed to find all keys so never arrived in front of those blue/yellow doors without a key. However brell mentioned the risk of players taking the blue section first, after which I had experimented with moving the blue key to within the red section (but unfortunately didn't stick to it.)
I just sent the updates to the admins....and hopefully it's downloadable later today. Please wait until then....and I'm sure the whole thing is much clearer and you'll enjoy playing more.
(Sorry...got rather longwinded...)
But first I'll answer a few earlier posts:
@Ryos:
Of course I always like to get feedback. And I also like to hear from you.
Only what I don't like (and what I'm sure doesn't help much) is getting such a negative, biased post (like your first one) a mere day after the release of a mansion I spent more than 3 months (!) creating from someone who admitted he hadn't played more than a handful of rooms.
'Cause that only has the effect to influence (or even put off) other people who might otherwise have enjoyed the mansion... it might lead them to believe anything would be terribly wrong with it and maybe they're reluctant to try it out. Esspecially when it's the first post after the release.
(You see I have problems finding the right words..).
But you already apologized for that.
BTW, when I said
why don't you play Swiss Mansion...it was really not meant as an offensive statement at all (it probably came out sounding sharper than I had attended, I don't know).... no, I really meant it as a suggestion (having had the impression that style probably suited your taste more).... and even if it was a bit polemic (does this word exist in English ?) it certainly wasn't meant as an offense.
And maybe I misunderstood you there..... but I had had the impression you were complaining about the way secrets were hidden and the difficulty of DoD, even if not expressively so. If that's not the case I apologize for the misunderstanding.
@Psychotronic:
I understand you better now.... your remarks have been helpful.
And to everybody:
I have completed a major update of DoD (called it DoD 2.0, if Freddy goes along with that) which irons out a few of the things you have reported, including:
- the blue key (for the blue section) is now WITHIN the red section, plus
- red and blue sections have been marked with a big 1 and 2, respectively to further indicate the
running order- a few other keys have been put into new places, less hidden and / or later in the game, including the yellow key needed in room 21104 (which is now in close proximity to its resp. door)
- backtracking in room 21506 is now possible (although a squirrel jump is needed).
- the other JS (room #21712) is now 'repaired'
- somewhere along the way (after a pole that doesn't allow backtracking) a
reserve yellow keyhas been hidden, for those players who might have missed an earlier hidden yellow key. (Unfortunately those who find all keys will have a surplus yellow key in the last room...so another imperfection.
If these issues have troubled you before, I have to apologise...but I have to say that none of the beta-testers (which include 2 of my colleagues here, that I had turned on to MM) had ever reported that yellow key issue.... probably they all managed to find all keys so never arrived in front of those blue/yellow doors without a key. However brell mentioned the risk of players taking the blue section first, after which I had experimented with moving the blue key to within the red section (but unfortunately didn't stick to it.)
I just sent the updates to the admins....and hopefully it's downloadable later today. Please wait until then....and I'm sure the whole thing is much clearer and you'll enjoy playing more.

(Sorry...got rather longwinded...)

