03-24-2007, 07:13 PM
Psychotronic, I know what room you mean...(where the path splits)...and I have suspected already this was where people missed a section. (It's room #20313, BTW)
We have talked about this during beta-testing.... as of course we saw the potential problem of people being able to head for the lower blue door first. I considered putting up a BBB (saying 'do the red door first'), but I figured having
a) put up coins which signal the route to the (higher) red door and...especially
b) the fact -(for everyone obvious to see) that the blue door section is LOWER than the red door section....and there are only falling platforms there..... (so you can't get UP on a falling platform)
was enough indication to the player to DO THE RED SECTION first. And it's exactly there where the yellow keys(s) fpr later are hidden !!!
I know it's not the most perfect of styles there, it could be clearer....but I thought it was obvious enough !
Your second thought..... I think you're absolutely right that giving out keys for a door that arrives in a much later section bears certain dangers.
I can't even tell you why I like to do it sometimes, other than:
I don't know why, but I have some reservations about the concept where a key should only be allowed in close vicinity to its resp. door... although I fully admit in this case it's really a very very long distance between key and door.
It's probably due to the different playing styles.... my playing style is collecting anything (keys, money etc.) as soon as I come across it...and it never dawned on me that anybody might NOT collect a key once he spotted it, but first explores the rest of the area.... and comes back for the key later. What advantages does that give you (other than in a case where you might be short of space for keys ('cause you have 6 shields or something) ??!
Well, I'm sorry for the inconveniance.
In the update I might put up a BBB saying
We have talked about this during beta-testing.... as of course we saw the potential problem of people being able to head for the lower blue door first. I considered putting up a BBB (saying 'do the red door first'), but I figured having
a) put up coins which signal the route to the (higher) red door and...especially
b) the fact -(for everyone obvious to see) that the blue door section is LOWER than the red door section....and there are only falling platforms there..... (so you can't get UP on a falling platform)
was enough indication to the player to DO THE RED SECTION first. And it's exactly there where the yellow keys(s) fpr later are hidden !!!
I know it's not the most perfect of styles there, it could be clearer....but I thought it was obvious enough !
Your second thought..... I think you're absolutely right that giving out keys for a door that arrives in a much later section bears certain dangers.
I can't even tell you why I like to do it sometimes, other than:
I don't know why, but I have some reservations about the concept where a key should only be allowed in close vicinity to its resp. door... although I fully admit in this case it's really a very very long distance between key and door.
It's probably due to the different playing styles.... my playing style is collecting anything (keys, money etc.) as soon as I come across it...and it never dawned on me that anybody might NOT collect a key once he spotted it, but first explores the rest of the area.... and comes back for the key later. What advantages does that give you (other than in a case where you might be short of space for keys ('cause you have 6 shields or something) ??!
Well, I'm sorry for the inconveniance.
In the update I might put up a BBB saying
Do red section firstin the room mentioned above.

