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Discotheque of Doom  -Release Notes-
#10
Ryos,

even back when you wrote your arguable
Sins Of The Mansion Builders
I felt you had a special disliking of my mansions......
of course I have no problem of your saying so...as long as it is on reasonable grounds and within certain confines of politeness.
To be honest... I really like a good discussion. But I'm not sure if this is one, but it might become one....

In this case I have the feeling you already disliked the mansion after the first couple of rooms, judged by the speed of your post....
I'm not sure why, though.

Why don't you see it (what you call
devious and unfair traps
) as a challenge.... as I do.

'Cause unfair is something that is
not right
or
unjust
.... which is definitely neither what I had in mind, not what I have actiually done.

Just because I have the principle of hiding (some) secrets more than others, doesn't make me u nfair..... there is still almost always a hint somewhere...even if it's not the
usual
hint (of using crooked bricks, for example). We've discussed that one before.

I have tried to avoid really cheap deaths and I think I managed to do so.
And just because a mansion is HARD doesn't make it UNFAIR. I can't begin to tell you how many times I had to replay the same sections of ACO time and again, 'cause they were so unbelievingly hard...to a point where I felt it was....well... a bit unfair that it's so hard. Yet I realise it's just very hard...and I never would accuse Psychotronic of unfairness....and haven't heard anybody else do so either.

So tell me..... where do I penalize you for leaving a room....?
Why do you feel I
force you to search for hidden cclues in order to continue
...when this is simply part of the game, a challenge..... just a means to make it more interesting (even in repeated plays).

As I said before: DoD is designed in a way so you cannot find all secrets during your first game..... why don't you see it like I do, as a positive thing, that you can actually play it more than once and still find new things.

If you don't like that style....why don't you play -say- The Swiss Mansion Easy, where you get a basic, simple, straightforward gameplay that you can finish in 10 minutes.

And rest assured: you are rewarded for your efforts to play through DoD. You are rewarded by:
- finding secret areas and getting a triumphant feeling from it Wink
- finding the central dancefloor at last, and many new rooms along the way
- at the end you'll find -as usual- a gold chamber

Because that is how this game works.

If you do not consider this fun...well.... then maybe you simply have a different taste...... I can't please everyone...and I never set out to try.
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Re: Discotheque of Doom  -Release Notes- - by aquaMat - 03-23-2007, 11:45 AM

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