02-23-2007, 09:08 PM
AHA.....
And from the BIG document on custom graphics that is currently posted I quote:
When 1.08 hits it will look for ALL the GAME graphics (what's on the scrolling icon lists in the editor) so any graphics that have a number that matches what's in the main sprites file will be replaced by what's in the mansion file.
Hope this stands translation
;D :-[ ;D :-[ ;D

Joe B
And from the BIG document on custom graphics that is currently posted I quote:
When Midnight Mansion runs a mansion file it creates the room graphics from resources. The mansion file content is slightly different from the Midnight Mansion Sprites file. It contains a list of rooms that contains lists of associated resources and geometries for that room. When Midnight Mansion is loading a resource it first checks in the mansion file to see if that resource exists in that mansion file. If it does, it uses that resource. If it doesn't find it then it goes to the Midnight Mansion Sprites file and uses the resource from there. The exceptions to this method are animations and critters, which are always pulled from the Midnight Mansion Sprites file. This tutorial will be covering the static graphics (the objects on the left scrolling picker in the Mansion Editor) so you will be editing just the mansion file.
When 1.08 hits it will look for ALL the GAME graphics (what's on the scrolling icon lists in the editor) so any graphics that have a number that matches what's in the main sprites file will be replaced by what's in the mansion file.
Hope this stands translation
;D :-[ ;D :-[ ;D

Joe B

