02-12-2008, 03:22 AM
~~~Example~~~
Best idea to put cracked walls or something that could harm jack (like a pit of lava, or a zapper beam, or a monster) that is put beside an ordinary looking wall, so it gives the play a hint on secrets. If you want secrets to be SECRET, then don't do this, just make players try to climb down floors or jump against walls all the time hoping to jump into one.
Heh, that would be cool. If you're looking for a secret, but you jump into a wall, and fall down into a snake pit.
Look at this: Cracked walls covering the secret. You could add normal blue brick (layer 6 though) and some cracks to give a little hint. Make sure you put the blue
Best idea to put cracked walls or something that could harm jack (like a pit of lava, or a zapper beam, or a monster) that is put beside an ordinary looking wall, so it gives the play a hint on secrets. If you want secrets to be SECRET, then don't do this, just make players try to climb down floors or jump against walls all the time hoping to jump into one.
Heh, that would be cool. If you're looking for a secret, but you jump into a wall, and fall down into a snake pit.

Look at this: Cracked walls covering the secret. You could add normal blue brick (layer 6 though) and some cracks to give a little hint. Make sure you put the blue
Swhere Jack is going to walk to get the first secret money bag he finds. Players have to walk over the Blue
Sto make the secret effect in your overall % at the end.

