02-01-2008, 01:12 AM
Mikee wrote: It's not easy to make a good secret that the player not can easy find it... You must make already a hint that there can be a secret
That's a good point, Mikee. I think my favorite kind of secret is one that you can see in one room, but have to access from another room -- and there are no obvious hints in the other room. You have to remember that there *should* be a passage there, because of what you originally saw, and then try to get to it. This way there is still a clue, but it isn't overly obvious.
That said, I actually like secrets that are fairly obvious. As a player, it is a lot of fun to see a wall that is shaped differently and think
huh, I wonder if...and then go walk right through it into a secret room. It may be obvious and everyone may find that particular secret, but I still get to feel smart for finding it. 8-)


