01-30-2008, 07:30 PM
I think MM should have a
Personally, I like secrets to have coins in them. Just a map, or just a backback, or just a shield are okay I guess, but then it is possible to get 100% score and NOT 100% secrets, and I honestly don't like seeing that on the High Scores list. :'( Here's looking at you, Packman302, Shandi, and Unhuman. I wish I knew how you did it so I could fix it. :-[ Seeing that makes me think you found a secret area and got the coins and managed to *not* get the S which would be entirely my fault.
Anyhow, there are some thoughts of mine on the subject. Now it is definitely time for a nice warm [smiley=bath.gif].
Secretsound, as in Zelda, that tells you
Yes, you found something secret!-- the only issue I'd have with this is that it adds more
pressurefor the Designer to choose the best spot for the S since players would then know exactly when they earned it. I personally like the idea of the S being in an area where you enter a room, but I often end up placing it on the coin reward in the secret room/area just to be absolutely sure players aren't able to jump over it on accident or anything. :o This would change if there was a sound because then I could test it and easily know when I hit the S, and I'd want players to have the
Zelda-like experience of hearing the Secret sound as they passed through the hidden wall or emerged in a secret room.
Personally, I like secrets to have coins in them. Just a map, or just a backback, or just a shield are okay I guess, but then it is possible to get 100% score and NOT 100% secrets, and I honestly don't like seeing that on the High Scores list. :'( Here's looking at you, Packman302, Shandi, and Unhuman. I wish I knew how you did it so I could fix it. :-[ Seeing that makes me think you found a secret area and got the coins and managed to *not* get the S which would be entirely my fault.

Anyhow, there are some thoughts of mine on the subject. Now it is definitely time for a nice warm [smiley=bath.gif].

