02-08-2007, 01:23 PM
I never understood it as a
OK, let's add my tuppence now on the architect sins / tip list.
challenge, but more as an inconvenience, maybe because it doesn't look like Jack should be dying if hitting the ceiling (thus entering into the category unexpected / cheap death?) :-[ You can replace this by fixing some zapper beams on the ceiling [smiley=evil.gif]
OK, let's add my tuppence now on the architect sins / tip list.
- Timing/no control: This would be similar to sin #1, except you have to be sure you are not missing something. I know that several zapper beam challenges looked to me pretty random and cheap until my other half pointed out how to get through them unscathed. And I would include Psychotronic's world-famous Thunderstorm in the list of systematically beatable ones, even though I still find it quite tough (I never passed it).
- Invisible critters: A monster which you cannot see isn't necessarily one you cannot detect... For instance, if you play with sound and sufficiently low music, you can usually hear them moving. Or (Wingy's snake trick - hiding them behind columns): if there are several times a (more or less) visible snake behind a column just before one completely hidden, this could count as a warning. Or a giant spider attracted by a hidden bird.
- Mansions should be completely visitable: I would find it a matter of taste, as would be the fact that you can go back to any previous point from anywhere in the mansion.
- Very, very difficult bits should always be optional (like the Thunderstorm, unlike that room in Volcanis).

