01-18-2007, 07:17 PM
Yeah, budget is definitely a consideration. I talked with one musician who had done music for an Ambrosia game as well as at least one of Brian Greenstone's games, and it would've cost over $1000 per minute of music. That's *way* above what I could afford.
I was very happy to get the quality of music that I got for the price I paid.
In the end, I know MM's music doesn't compare with the very best out there... Some day, I'd like to get music of a similar quality as those from certain Nintendo games, like Super Metroid or some of the Zelda classics. They have these themes that stick in your head, and you even play the music on its own, just to hear it again -- it's that good. I'd *love* to get music that awesome for future games.
But musicians that good are extremely rare, and you need a very good budget to hire them. :-)
I was very happy to get the quality of music that I got for the price I paid.
In the end, I know MM's music doesn't compare with the very best out there... Some day, I'd like to get music of a similar quality as those from certain Nintendo games, like Super Metroid or some of the Zelda classics. They have these themes that stick in your head, and you even play the music on its own, just to hear it again -- it's that good. I'd *love* to get music that awesome for future games.
But musicians that good are extremely rare, and you need a very good budget to hire them. :-)

