Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Duplicating Jack
#15
VernJensen wrote: However, it gives me an interesting idea for the expansion pack: you could have a monster that mimicks your movements, like Spy vs. Spy. So he could be in some upper area that you can't access, and you have to move in a way to get the monster to walk over to a lever and pull it. Could be interesting.

My other idea for that monster though would be that he moves on his own, and pulls levers whenever he comes across them. This means you could set up timing areas, where zapper beams will be
turned off
thanks to that guy for a period of time, until he walks back over to the lever and pulls it again! Could also be interesting. But I'll have to see how hard it is to program.

That's sounds very, very interesting, Vern.
For a long time I wish that monsters could be controlled a bit more, to make them into real 'opponents' or something like that.
Your idea goes even further than that.
Reply


Messages In This Thread
Duplicating Jack - by Freddy - 01-01-2007, 10:43 PM
Re: Duplicating Jack - by aquaMat - 01-02-2007, 09:45 AM
Re: Duplicating Jack - by Freddy - 01-02-2007, 01:22 PM
Re: Duplicating Jack - by aquaMat - 01-02-2007, 02:10 PM
Re: Duplicating Jack - by aquaMat - 01-02-2007, 04:40 PM
Re: Duplicating Jack - by Freddy - 01-02-2007, 07:28 PM
Re: Duplicating Jack - by aquaMat - 01-03-2007, 10:26 AM
Re: Duplicating Jack - by Maniac - 01-06-2007, 12:39 AM
Re: Duplicating Jack - by Freddy - 01-06-2007, 10:08 AM
Re: Duplicating Jack - by brell - 01-06-2007, 01:28 PM
Re: Duplicating Jack - by Wingy - 01-06-2007, 03:10 PM
Re: Duplicating Jack - by aquaMat - 01-07-2007, 12:22 PM
Re: Duplicating Jack - by Freddy - 01-07-2007, 03:30 PM
Re: Duplicating Jack - by VernJensen - 01-08-2007, 02:22 AM
Re: Duplicating Jack - by aquaMat - 01-08-2007, 12:20 PM
Re: Duplicating Jack - by Alanfalcon - 02-02-2008, 12:18 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)