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Beta 4 - Suggestion: Make saves less intrusive
#1
After playing the game a bit, I've come to the conclusion that saving would be more user-friendly if it was handled without showing on a file system dialog box. Here's what I was thinking of:

When the user goes to save, a box comes up (like the pause box) that says simply
Save Game? Y/N
This box wouldn't interrupt fullscreen, unlike the current save box.
If the user clicks on Y, the usual occurs. Statue on pedestal.

Later, when the user goes to load, instead of showing a file-system box, it shows the 'choose mansion' map. When the user clicks on a mansion, the display changes to a very rough B/W sketch of the mansion, as if drawn on an old parchment by Jack. The save points are clearly visible. Clicking on one brings up some sort of graphical way of picking the different saves made at that point (maybe each save is listed by time and date, score, and secrets?). Then, when the user chooses, the game loads.

I'm not sure how this would work for custom mansions, but for the built-in ones, this solution would detract less from the flow of the game, a bit.

Thoughts?
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Beta 4 - Suggestion: Make saves less intrusive - by SoItBegins - 07-22-2011, 07:20 PM

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