12-12-2023, 02:36 PM
Freddy, I am going to answer you in one post:
F wrote:
the % found secrets is wrong.
- in contrary to the previous sections, this one is mostly one way what makes it difficult or impossible to go back to pick the missed money up (unless I am missing things).
Answer:
% secrets fixed.
I have an idea of how to get back but as of now I just added a note to the first sign in my section.
F wrote:
Room 16899 (see pic).
Jack entered the room with a grey bat platform in the ULC. From previous actions I know that when Jack dies by slipping from that grey platform, he reappears in the LRC from the previous room. But when he dies in any other way except by coming from the room above with the ladder, he always reappears at the spot shown on the image. That looks weird and the solution to avoid game over is rather odd. Jack is not allowed to jump to the left by pressing the space bar and left arrow together (like on a solid floor). You need to jump up first (space bar) and only then the left button.
The starting position of the bird is in the URC. That gives a cheap death when Jack comes back from the room above.
Answer:
This is an odd behaviour indeed. Fixed but hopefully I will later come up with more elegant solution.
Move the starting position of the bird.
F wrote:
Room 16699 is tough to execute. A trigger will activate a moving platform but since that T is invisible the odds are bad to get that platform corresponding with the zapper beam. Re-entering the room in the LRC helps, but that is where the cheap death is.
Answer:
No cheap death anymore. Yes, this can take a lot of patience. Best is to reenter the room and immediately run to the trigger.
F wrote:
Room 16499 (see pic).
The situation is this. When Jack starts moving to the left the waiting platform goes early down. Because he also has to consider where the bird is, it may go wrong. At it's best the platform moves without Jack to another room. That is because again and again a new platform appears. But the timing to take the platform is pretty tough.
Answer:
Fixed I hope
F wrote:
Room 16498 (see pic).
From the spot where Jack is, he may jump up the top of the gold wall. Continuing to the left leads to a cheap death.
Answer:
Fixed
F wrote:
Room 16298 deserves special attention. On pic 1 you see my Jack who just arrived in the room. It is clear that his task will be to get the key to open the door.
The second image shows that a platform and 3 pop-up blocks (with on/off-timer) did reveal. The 3 pop-ups need to create a safe way down but that is not easy at all because they got triggered at three different (invisible) places. Like it is now (on the pic) it is wrong. The moment that Jack jumps from blue to red, green disappears. Leaving the room and re-enter gives the opportunity to do a new effort. But going down to the bottom floor to leave the room is a problem on its own.
If Jack succeed in arriving at the blue door, then he may not have forgotten the key! In no way he is able to jump up the blocks. (HJS)
Answer:
I have tried activating the 3 pop-ups with different timing. Never had any problem. Usually I jump blue - red - wait a little - jump to green which appears while jumping.
Regarding going down to bottom floor via a squirrel jump?
There is a remedy now for key forgetting Jacks.
F wrote:
Room 16897
At the right side brings a grey sinking platform Jack down. Jumping on the gold bricks creates a HJS.
Answer:
Fixed
F wrote:
the % found secrets is wrong.
- in contrary to the previous sections, this one is mostly one way what makes it difficult or impossible to go back to pick the missed money up (unless I am missing things).
Answer:
% secrets fixed.
I have an idea of how to get back but as of now I just added a note to the first sign in my section.
F wrote:
Room 16899 (see pic).
Jack entered the room with a grey bat platform in the ULC. From previous actions I know that when Jack dies by slipping from that grey platform, he reappears in the LRC from the previous room. But when he dies in any other way except by coming from the room above with the ladder, he always reappears at the spot shown on the image. That looks weird and the solution to avoid game over is rather odd. Jack is not allowed to jump to the left by pressing the space bar and left arrow together (like on a solid floor). You need to jump up first (space bar) and only then the left button.
The starting position of the bird is in the URC. That gives a cheap death when Jack comes back from the room above.
Answer:
This is an odd behaviour indeed. Fixed but hopefully I will later come up with more elegant solution.
Move the starting position of the bird.
F wrote:
Room 16699 is tough to execute. A trigger will activate a moving platform but since that T is invisible the odds are bad to get that platform corresponding with the zapper beam. Re-entering the room in the LRC helps, but that is where the cheap death is.
Answer:
No cheap death anymore. Yes, this can take a lot of patience. Best is to reenter the room and immediately run to the trigger.
F wrote:
Room 16499 (see pic).
The situation is this. When Jack starts moving to the left the waiting platform goes early down. Because he also has to consider where the bird is, it may go wrong. At it's best the platform moves without Jack to another room. That is because again and again a new platform appears. But the timing to take the platform is pretty tough.
Answer:
Fixed I hope
F wrote:
Room 16498 (see pic).
From the spot where Jack is, he may jump up the top of the gold wall. Continuing to the left leads to a cheap death.
Answer:
Fixed
F wrote:
Room 16298 deserves special attention. On pic 1 you see my Jack who just arrived in the room. It is clear that his task will be to get the key to open the door.
The second image shows that a platform and 3 pop-up blocks (with on/off-timer) did reveal. The 3 pop-ups need to create a safe way down but that is not easy at all because they got triggered at three different (invisible) places. Like it is now (on the pic) it is wrong. The moment that Jack jumps from blue to red, green disappears. Leaving the room and re-enter gives the opportunity to do a new effort. But going down to the bottom floor to leave the room is a problem on its own.
If Jack succeed in arriving at the blue door, then he may not have forgotten the key! In no way he is able to jump up the blocks. (HJS)
Answer:
I have tried activating the 3 pop-ups with different timing. Never had any problem. Usually I jump blue - red - wait a little - jump to green which appears while jumping.
Regarding going down to bottom floor via a squirrel jump?
There is a remedy now for key forgetting Jacks.
F wrote:
Room 16897
At the right side brings a grey sinking platform Jack down. Jumping on the gold bricks creates a HJS.
Answer:
Fixed

