03-30-2024, 04:41 PM
The answer (my friend, is blowing in the wind).
There are MM-reasons. Of course. I'm still finding real mistakes like some lay-out issues, stuff that is still too difficult and (h)JSs. Exact science.
And when it's wrong it's wrong and needs to be corrected.
But there are also things about this particular mansion. Some of them I mentioned before.
The first purple area was built with nearly no Ts, in contrary to all other sections. That felt wrong. I also didn't like the row of the dark rooms. Single they felt acceptable, but as a row too hard.
The reason for the change of TZ-Blue is completely different. I never forgot the challenge about the loop where the demand was to ensure that Jack was forced to visit all the parts from this area. Because the executing of this idea on an already existing bunch of rooms is complex I did postpone it. And indeed it took a lot of time to get it done (I hope). Once you revisit this area you will understand why it took so long.
I don't expect major road works in most of the other areas. Only corrections and improvements. However the ladder-vine combination near the end of the mansion will move to the grey capital of BNW.
But besides MM-reasons, it is also personal. The builder, even more than the game, gives me fun, joy, satisfaction, happiness. And because I am not a creative person, the designing of BNW gives me proudness. What deserves neat work. That I want to do.
And in the end BNW is also training for the change of MM1-MMM to MM2-MMM. One of the challenges there will be to change the main road, because several mazes were on sideways ...
There are MM-reasons. Of course. I'm still finding real mistakes like some lay-out issues, stuff that is still too difficult and (h)JSs. Exact science.
And when it's wrong it's wrong and needs to be corrected.But there are also things about this particular mansion. Some of them I mentioned before.
The first purple area was built with nearly no Ts, in contrary to all other sections. That felt wrong. I also didn't like the row of the dark rooms. Single they felt acceptable, but as a row too hard.
The reason for the change of TZ-Blue is completely different. I never forgot the challenge about the loop where the demand was to ensure that Jack was forced to visit all the parts from this area. Because the executing of this idea on an already existing bunch of rooms is complex I did postpone it. And indeed it took a lot of time to get it done (I hope). Once you revisit this area you will understand why it took so long.
I don't expect major road works in most of the other areas. Only corrections and improvements. However the ladder-vine combination near the end of the mansion will move to the grey capital of BNW.
But besides MM-reasons, it is also personal. The builder, even more than the game, gives me fun, joy, satisfaction, happiness. And because I am not a creative person, the designing of BNW gives me proudness. What deserves neat work. That I want to do.
And in the end BNW is also training for the change of MM1-MMM to MM2-MMM. One of the challenges there will be to change the main road, because several mazes were on sideways ...

