01-07-2024, 02:36 PM
467265646479000 wrote: From the very start of the designing of BNW I wanted it to be as 'normal' as possible. That is still the target, but in the end it is nearly impossible. I understand that Vern needed the three degrees for his mansions, but designers of custom mansions probably don't need to be obsessed about that. Like me. Why can't I announce BNW as 'normal, with some hard or quizzical parts (previously mentioned with signs)'.
Q: I am interested in your opinion and will probably change the text of some signs, beginning in the purple area.
IMO the overall feeling is a normal mansion with some twists. You can announce it as such.
467265646479000 wrote:Do you like the view of the checkpoints?
[quote author=7C6C7B72721E0 link=1671814205/279#279 date=1704557128]16093:
Sign says 38 secrets but I have 39
There is very little hint of a room above and where to go for it.
Is it possible that you reread this CP after being busy in the room? I checked the total amount in 'mansion info. Minus 38 from the CP, I knew how many secrets must be between the CP and the finish. It seems to fit.
Checkpoints are good but I will replay the whole mansion later and check every sign.
I am pretty sure that I read the sign before doing anything in the room but I'll check and let you know.
467265646479000 wrote: The brown area deserved a Jack-search for the entrance. Hints are: no ceiling like in almost all other rooms, two senseless bricks and a senseless skeleton. I hope that it is just enough to avoid random jumping around.
Yes but it took my Jack a looong time to figure this out. Perhaps move the skeleton so it becomes clearer which senseless brick he should go for?

