06-12-2023, 10:47 AM
093D2A2B2B364F0 wrote:
QUESTIONS
1. Please have a brief look in the first rooms of the purple section because the information on the (now) two signs did change and then continue till you could get the second yellow key of the mansion in the room with the skeletons. I am interested in your opinion.
Signs are good, especially number two. What are XXS poles?
Changes are good. The second yellow key was hard to find as it were before. Other changes are subtle but I think they are for the better.
093D2A2B2B364F0 wrote:
2. In TZ1 I added a grey door. Together with the slight changes in the purple area it is meant as 'training' before the start issue in the blue area. Does it work?
To me it looks like you have added two grey doors? In 16702 (top middle) and 16902 (bottom right)? Yes, it works. Especially the upper door gives a valuable hint for the blue key in 16903.
093D2A2B2B364F0 wrote:
3. I spend the whole weekend at rearranging the eight rooms starting with 17501. Do you think that this area still is a 'transit zones'? (I don't.)
I never saw it as a transit zone.
093D2A2B2B364F0 wrote:
4. Any remarks about this small area?
I really like the changes in 17501. Now I know what XXS poles are

What is the lower sinking platform for in 17701?
The broken vases in 17901 are good to hide an unexplained programming error. The door puzzle is also very interesting.
Door puzzle in 17902 is better now IMO
What is the moving platform for in 17903?
18103 is better now but the spiders should perhaps move a little bit slower?
18102: Jack figured out how to separate the spiders. Easy when you know how.
18101: Perhaps Jack should be able to move on somehow without having to separate the spiders again? What is the blue key in this room for?

