02-18-2023, 09:36 AM
Good morning everybody! A few minutes ago I started the preparations for version 011 of the beta version for Brave New World. And I am as happy as can be.
I take notes on the boards while working.
16100 This purple room got changes to avoid very large backtracking when Jack should forget to pull the lever for the grey door in the upper left corner.
16700 Info from the map changed.
16701 Speed of the red kite got reduced. Added a lever.
16702 Corrected the bricks around the gold/silver blocks. And map info changed.
16900 I replaced the annoying slow skull spider by a snake. Added an extra ladder in the lower right corner.
16901 Map info changed. Elizabeth is, as previously announced, gone. And replaced by an Arthur puzzle. Does this feel like an improvement?
16902 Speed of the red kite is reduced.
BLUE AREA
1. Maps don't have information yet.
2. Amount of money and shields are for later, but feel free to do suggestions.
I am working clockwise and starting in the upper right corner.
16703 Remastered.
16903 Changed.
17102 Added gold/silver info blocks.
17103 Added skull spiders and money.
17101 Left route changed. At the right the way down is not one way any more so if you don't have a key you are able to return.
17501 Is (temporary?!) also two-way.
17100 See image. This is the complicated room that creates multiple problems that have to be solved.
17299 Solved the silver blocks issue that leaded to a lot of backtracking. As revenge I added a snake.

16697 Remastered. See image.
16499 Here I did remove a trap door and belonging lever that both were left overs from earlier designing.
I also added bricks under the lever with the green knot to make Jack's jump down more comfortable (see picture). But this has a consequence! At the moment of pulling the lever with the red knot the skull spider may be at the left candle, the right candle or ... on the trap door that gets opened. In that case the skull spider goes down and gets 'frozen' on that brick at the right of Jack. First I thought of adding a shield to 'solve' that problem, but I never liked the idea of forced exchanges with shields to be able to continue. But there is a playing solution for this issue: re-entering the room and the skull spider always reappears on the floor where it was placed in the builder. It is not a perfect situation and that is why I am interested in your opinion, knowing that there is still the option to remove the added bricks again.
The red stuff is for after the break.
I take notes on the boards while working.
16100 This purple room got changes to avoid very large backtracking when Jack should forget to pull the lever for the grey door in the upper left corner.
16700 Info from the map changed.
16701 Speed of the red kite got reduced. Added a lever.
16702 Corrected the bricks around the gold/silver blocks. And map info changed.
16900 I replaced the annoying slow skull spider by a snake. Added an extra ladder in the lower right corner.
16901 Map info changed. Elizabeth is, as previously announced, gone. And replaced by an Arthur puzzle. Does this feel like an improvement?
16902 Speed of the red kite is reduced.
BLUE AREA
1. Maps don't have information yet.
2. Amount of money and shields are for later, but feel free to do suggestions.
I am working clockwise and starting in the upper right corner.
16703 Remastered.
16903 Changed.
17102 Added gold/silver info blocks.
17103 Added skull spiders and money.
17101 Left route changed. At the right the way down is not one way any more so if you don't have a key you are able to return.
17501 Is (temporary?!) also two-way.
17100 See image. This is the complicated room that creates multiple problems that have to be solved.
17299 Solved the silver blocks issue that leaded to a lot of backtracking. As revenge I added a snake.

16697 Remastered. See image.
16499 Here I did remove a trap door and belonging lever that both were left overs from earlier designing.
I also added bricks under the lever with the green knot to make Jack's jump down more comfortable (see picture). But this has a consequence! At the moment of pulling the lever with the red knot the skull spider may be at the left candle, the right candle or ... on the trap door that gets opened. In that case the skull spider goes down and gets 'frozen' on that brick at the right of Jack. First I thought of adding a shield to 'solve' that problem, but I never liked the idea of forced exchanges with shields to be able to continue. But there is a playing solution for this issue: re-entering the room and the skull spider always reappears on the floor where it was placed in the builder. It is not a perfect situation and that is why I am interested in your opinion, knowing that there is still the option to remove the added bricks again.
The red stuff is for after the break.

