02-11-2023, 09:45 AM
Hello again, brell
Enclosed I send you a zip file of a user movie. After unzipping you may add it to:
Midnight Mansion 2 / User Movies / brell (or what it may be).
Are you able to watch my Hollywoodproof movie (maybe after changing the filename)?

The movie starts after I made my first save in the most recent version of the mansion that you have right now. Notice that I did a quick run through the purple section, only to have that save. From there I started to reconstruct your first attempt.
On the road please ignore the 2nd purple key that suddenly appears. That is an unwanted leftover from the bottom ladder jump check in that room.
As always I start with 'cleaning up' the transit zone: opening all (possible) grey doors, collecting money and shields and opening maps. You will not see, but hear (!!!) when I had a look at the maps.
Room numbers can't be seen as well, but I am sure you will recognize room 16703 where silver blocks interrupt your way to the red door.
Now backtracking was never meant to be the solution, but of course I have to take in consideration that one may try to do that. In the first place to be sure that there are no Jack stucks. It will be hard work to figure out that this is not the case.
The concept of the transit zone 1 in combination with the blue area is that the maps in TZ 1 will show all seven adjacent blue rooms. I hope that they give enough inspiration for exploring new ways in the place of doing backtracking.

In the beta version 010 two of the seven weren't shown yet. That is not good! It was wrong to hope that, now all gates are open, you were going to do random exploring.
:-[
The movie continues with checking the two gates to the room right of lower right room of TZ 1.
Do I consider a well posted sign? I do. But at the same time I was eager to make a mansion without any. We'll see.
Enclosed I send you a zip file of a user movie. After unzipping you may add it to:
Midnight Mansion 2 / User Movies / brell (or what it may be).
Are you able to watch my Hollywoodproof movie (maybe after changing the filename)?

The movie starts after I made my first save in the most recent version of the mansion that you have right now. Notice that I did a quick run through the purple section, only to have that save. From there I started to reconstruct your first attempt.
On the road please ignore the 2nd purple key that suddenly appears. That is an unwanted leftover from the bottom ladder jump check in that room.
As always I start with 'cleaning up' the transit zone: opening all (possible) grey doors, collecting money and shields and opening maps. You will not see, but hear (!!!) when I had a look at the maps.
Room numbers can't be seen as well, but I am sure you will recognize room 16703 where silver blocks interrupt your way to the red door.
Now backtracking was never meant to be the solution, but of course I have to take in consideration that one may try to do that. In the first place to be sure that there are no Jack stucks. It will be hard work to figure out that this is not the case.
The concept of the transit zone 1 in combination with the blue area is that the maps in TZ 1 will show all seven adjacent blue rooms. I hope that they give enough inspiration for exploring new ways in the place of doing backtracking.

In the beta version 010 two of the seven weren't shown yet. That is not good! It was wrong to hope that, now all gates are open, you were going to do random exploring.
:-[
The movie continues with checking the two gates to the room right of lower right room of TZ 1.
Do I consider a well posted sign? I do. But at the same time I was eager to make a mansion without any. We'll see.

