02-05-2023, 01:12 PM
Enclosed is version 010 of 'MM2 - BNW betatesting'.
Edited: for a currently unknown reason I can't upload this version with this post. It keeps on adding an older version. Pfff. I'll try to do it with a seperate post.
What did change?
PURPLE AREA
16300 -> removed the most annoying bird of the two
16301 -> added a background / made three jumps easier
15701 -> moved the lever to a safer place
16500 -> made the room purple
TRANSIT ZONE 1
Completely redesigned (see image) / three maps to show you the way / all gates open / four shields / less and more normal enemies / some money / exposing gold-silver in all six rooms
I still have my doubts about:
- the necessity of Elizabeth at the middle save pedestal
- the red kite in the middle upper room (too hard?)
BLUE AREA (with only one part finished)
I chose gate number 9 and opened a yellow door
17099 -> expansion
16698 -> finalized
17302 -> rearranged
17303 -> rearranged
17101 -> added a 4th saving point
In 16498 I detected that when Jack dies after pulling the lever with the green knot, lucky me, he reappears in the lower right (!) corner and is able to continue.
TRANSIT ZONE 2
17301 -> added / introducing a first MM2-enemy

MONEY
Perfect play leads to $ 13.350 (and no loss of six lives like in my case)
SECRETS
A lot to say about ...
:-X
Edited: for a currently unknown reason I can't upload this version with this post. It keeps on adding an older version. Pfff. I'll try to do it with a seperate post.
What did change?
PURPLE AREA
16300 -> removed the most annoying bird of the two
16301 -> added a background / made three jumps easier
15701 -> moved the lever to a safer place
16500 -> made the room purple
TRANSIT ZONE 1
Completely redesigned (see image) / three maps to show you the way / all gates open / four shields / less and more normal enemies / some money / exposing gold-silver in all six rooms
I still have my doubts about:
- the necessity of Elizabeth at the middle save pedestal
- the red kite in the middle upper room (too hard?)
BLUE AREA (with only one part finished)
I chose gate number 9 and opened a yellow door
17099 -> expansion
16698 -> finalized
17302 -> rearranged
17303 -> rearranged
17101 -> added a 4th saving point
In 16498 I detected that when Jack dies after pulling the lever with the green knot, lucky me, he reappears in the lower right (!) corner and is able to continue.
TRANSIT ZONE 2
17301 -> added / introducing a first MM2-enemy

MONEY
Perfect play leads to $ 13.350 (and no loss of six lives like in my case)
SECRETS
A lot to say about ...
:-X

