01-31-2023, 02:56 PM
4C5C4B42422E0 wrote: I don't find it any easier but I like it better this way.In both cases Jack first has to jump to the left and then back to the right. At the left side I added a brick with the hope that the jump back would be easier. No?

4C5C4B42422E0 wrote: I like the transit zone but ...In the first place I am happy that you like the orange-brown area, because I know it gives a maze feeling and not everybody likes that. But in this case the maze is functional and above that I tried to make it as small as possible and hopefully also with enough to do. Now, if my concept for the blue surrounding sector is right, future will show you that it doesn't matter which 'gate' Jack chooses first.
How should the player know that he is supposed to use the multicolor key in that room? What happens if he uses it somewhere else?
4C5C4B42422E0 wrote:You may absolutely be right, because I lost all shields myself and 2 lives. It is interesting work for me not to search for the edges of what is possible, but to get things 'normal'. I like this challenge. If you have peticular places in mind that are too hard, please yell. Without the game and builder nearby I am thinking of places where Jack may 'hurt' his head by touching a critter on the next floor above him.
To me it seems that the mansion is slowly evolving fromnormaltohard. BTW have you reduced the number of shields from older versions?
I lost all my lives before getting the yellow key. I'll try again later and of course check what happens if I use the multicolor key elsewhere.
Besides that you noticed well that there are less shields than before. Previously there was one in each room. Now there are only three of them left. I did remove them (and the ghosts) because I needed place for the maps, the exit and a few inevitable torches near the middle save pedestal.
Good luck with your new attempt(s)!

