01-08-2023, 09:19 AM
As a test I am doing this: I added the outdoor background to the dark rooms. So Jack first have to find the lantern to see them.
8-)
Meanwhile I also did three other things.
First of all I went back to that skeletons room (see added pic) where brell found a half Jack-stuck and after my repairs a complete Jack Stuck. Now, after I did 'fix' that as well I figured out that when Jack re-entered the room in the upper right corner there was a new full Jack-stuck. But with my extra changes there were once again serious problems when Jack reappeared in the room on the bottom row.
For that alone there was enough reason to give you a new betatesting edition.
But I did more. Much more. In the whole first area I did a lot of polish work, including music and some art. When you have a look in the new version, please do command+D.
In 16099 the jumps on the conveyor belts are more normal now.
In 16100 the upper left corner changed a little bit.
In 16299 the conveyor belt is a little bit longer and two leverplatforms got changed.
In 16300 I added a safety block in the lower left corner and I changed the flight of the red kites.
In 16298 the lever with the blue knot and the blue key moved a little bit to the right. A silver coin was removed and a gold one added.
Room 15898 is hopefully okay right now. I did gamma tested a lot.

In 15900 I moved the yellow door to the left what makes the handling of the scorpions easier. The jump from the conveyor belt to the left wasn't difficult, but after a slight change it now looks more obvious now.
In the transit room it's easier to take the two gold coins.
Finally I also started with a second area with a complex idea that yet is not exposed in this betatesting version. But there are some extra rooms to visit. Enclosed is a picture of a room, just to show how important it is to be full awake while building. At the left you see that the lever is above the moneybag. Previously that was the other way round what created a Jack-stuck!
:
The ugly, but solid red blocks are important for the safety of Jack because there are major road works ahead.
Enjoy!
8-)
Meanwhile I also did three other things.
First of all I went back to that skeletons room (see added pic) where brell found a half Jack-stuck and after my repairs a complete Jack Stuck. Now, after I did 'fix' that as well I figured out that when Jack re-entered the room in the upper right corner there was a new full Jack-stuck. But with my extra changes there were once again serious problems when Jack reappeared in the room on the bottom row.
For that alone there was enough reason to give you a new betatesting edition.
But I did more. Much more. In the whole first area I did a lot of polish work, including music and some art. When you have a look in the new version, please do command+D.
In 16099 the jumps on the conveyor belts are more normal now.
In 16100 the upper left corner changed a little bit.
In 16299 the conveyor belt is a little bit longer and two leverplatforms got changed.
In 16300 I added a safety block in the lower left corner and I changed the flight of the red kites.
In 16298 the lever with the blue knot and the blue key moved a little bit to the right. A silver coin was removed and a gold one added.
Room 15898 is hopefully okay right now. I did gamma tested a lot.

In 15900 I moved the yellow door to the left what makes the handling of the scorpions easier. The jump from the conveyor belt to the left wasn't difficult, but after a slight change it now looks more obvious now.
In the transit room it's easier to take the two gold coins.
Finally I also started with a second area with a complex idea that yet is not exposed in this betatesting version. But there are some extra rooms to visit. Enclosed is a picture of a room, just to show how important it is to be full awake while building. At the left you see that the lever is above the moneybag. Previously that was the other way round what created a Jack-stuck!
:

The ugly, but solid red blocks are important for the safety of Jack because there are major road works ahead.
Enjoy!

