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A nostalgic blog concerning designing mansions
#44
It looks like it's necessary to pull the levers in a specific order to avoid the animals, but since the levers are the same color (except the yellow one) I guess I'd die at least once trying them out... I'd probably start with the leftmost, since it's not fair to have a lever that makes a scorpion fall on your head. But on the other hand, since that is the most obvious first choice, it probably opens the middle one with the snakes, making it hard to reach the key without dying. But the yellow one will probably open for the scorpion... which will fall down on the floor, so that's not too bad, so I'd change to that choice instead just before pulling. That's my answer... Smile
6F5B4C4D4D50290 wrote:

BLOG (part 26)



2022 December the 13th

Today's post is a question.

In the shown room please completely ignore the long ladder at the right. Do as if it's not there at all. Now, assume that Jack comes in at the bottom right and has to leave in the bottom left corner.

Is anyone interested in testing this room based on the picture? What is your first impression? How would you handle it? What would you change? Oops, that's more than one question. Then please leave a reply.

Meanwhile I like to put your attention on the levers. From the time of MM1, I of course remember that there are several colours for the knots. But as well for the bottoms?!
Undecided

The funny thing is that in the builder-lab the bottoms don't change, but once in the testing mode colours may change. Due to spoiler alert I can't tell why, but from the point of view from the designer it's important because players may be on the alert because of the exposed differences.
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Re: A nostalgic blog concerning designing mansions - by otg - 12-16-2022, 08:39 AM

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