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A nostalgic blog concerning designing mansions
#38

BLOG (part 23)



2022 December the 11th

6A5E494848552C0 wrote: ... The last word isn't said about Nightmare Mansion normal, because I still have to resume this suspended game in room 17094.

A few weekends ago I could finish MM1 HD - Nightmare Mansion normal with all secrets. But that is not the point. The question was: does the master puzzle with all those (one way) poles, doors and keys fit, so that it is possible to visit all rooms and find all money and secrets in one visit?

Well, it does. In the whole mansion I left six doors unopened and arrived at the exit gate: from three colours two doors each. At the finish of the mansion I noticed that I had four unused keys that correspondent with two of the three doorcolours.

My conclusion is that for the third colour it is absolutely necessary to keep two doors closed to be able to get everywhere. And that makes it a cool puzzle for players who don't mind to revisit a mansion as often as needed to solve the problem.

But when a player starts a mansion, he is not aware of this information, so I do understand that one may get frustrated during play and call it a day.

In MM1 HD - NMn I also found a good example to explain the importance of a good balance concerning the difficulty degree. After being very very busy on normal level in the previous 5 areas, Jack arrives in the final grey section of 12 consecutive rooms where he has nearly nothing to do. See the image. He even doesn't need to climb the ladders. I assume that the designer have had something in his mind, but it didn't work out for the players.

This grey area also exposes perfectly an issue that may be seen often, but not in this size, in the original mansions. I know that in the hard version of NM Jack has to do a lot of things in the very same rooms. But in the normal version it went wrong.
Sad


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Re: A nostalgic blog concerning designing mansions - by Freddy - 12-11-2022, 07:37 AM

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