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A nostalgic blog concerning designing mansions
#9

BLOG (part 7)



2022 July the 5th

First of all I have to remind the readers of my blog that Brave New World is not an existing or forthcoming mansion. It is just a collection of ideas about how a new mansion could be.

Refering to the original mansions the standard difficulties are easy, normal and hard. Because of the size of Midnight Mazes and Mansion I added very easy and very hard to them. And to be honest, I have the feeling that there also should be a difficulty degree like ‘quizzical’, probably best used in miniatures only.

But let's assume that there are only The Three Degrees.
Wink

You may absolutely disagree with me, but for me, as a player, the most important element to decide if a room or a complete mansion is easy, hard or normal is the risk of losing Jack-lives. But as a designer I believe that I have to take care that (all) other elements are in balance with the previously chosen difficulty: the amount of money, the number of shields and safe pedestals, the puzzles (!!), the place of the lantern or the first backpack.

One single example of a mistake out of my own lab. In the very easy area of MM&M there was a rugsack-maze (see added pic): the maze where Jack could find his first backpack. While it was really impossible for Jack to die, the 3-room-puzzle wasn't easy at all. Room 1 had real and fake ladders, room 2 also ànd magic doors.
:-?

More complicated is the handling of secrets. It starts with the fact that, what's in a name, secrets should be secret. So a designer can't just use bricks with cracks for all secrets. On the other hand both Psychonitric and Alex mentioned me that at a certain point the fun is over when you don't have any clue, therefor get the feeling that you're playing blind and Jack has to kick, jump and duck everywhere.

I prefer not to get into details, because sooner or later I like to restore my own mansions. But saying some things more in general is of course possible.

The hint(s) for a secret may be:
- in an adjoining room;
- on the map;
- a sound (of a hidden falling moneybag, an eye ball, ...);
- the abrupt absence of music;
- in the name of the mansion.
8-)

And also: the lack of a 'normal' way out of an enclosed area.

Conclusions

Hints for secrets must be subtile. (Bricks-with-cracks feel only good in easy mansions.)
Take care that the hints are not too subtile.
Tongue


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Re: A nostalgic blog concerning designing mansions - by Freddy - 07-04-2022, 12:27 PM

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