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A nostalgic blog concerning designing mansions
#6

BLOG (part 6)



2022 June the 5th

Jack-from-the-videos also visited MM1 HD Spider Palace hard. In the starting room (pic 1) he saw that his only way out is the pole to the room below. But he also noticed that soon there will be a path to the left and one to the right.

Correction (pic 2)!
3 paths to the left and 3 to the right.
Smile

I took note from the fact that this Jack chose for the most natural way of exploring: wait with using keys and first have a (brief) look in other rooms.
[smiley=thumbsup.gif]

In the next room (pic 3) he did find 2 saving points. Here Alex Diener said: “Oh, it’s a hub. Probably I use one save pedestal after the left red-door-sections and the other one after the right wing.

Further down Jack arrived in a room with 6 yellow doors and 2 levers to open the 2 closed grey doors. There Alex predicted the future.
Each red door will finally lead to 1 yellow and 1 red key. So Jack will be able to open all yellow and grey doors and will climb down the vine with a red key where he will find a new hub."

Conclusions

The set-up of MM1 HD Spider Palace hard is very very clean, in an almost clinical way. The design of these first 4 rooms is without any risk. And that is also the case for Jack, because there are no enemies, no puzzles and no traps. Easy (pic 2 & 3) and very easy (pic 1 & 4) stuff in a hard mansion.

Things to keep in mind are the moneybags and shields (pic 1 & 4) and the possibility of a secret (pic 4).

Next time I like to share my first ideas for the set-up of Brave New World.


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Re: A nostalgic blog concerning designing mansions - by Freddy - 06-05-2022, 11:00 AM

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