05-21-2022, 09:45 AM
BLOG (part 3)
2022 May the 21st
On our boards, and especially under General Custom Mansions Area, there is a lot of information about:
- the major importance of overall playability;
- avoiding Jack-stucks, half Jack-stucks and cheap deaths;
- taking care with the use of layer 6 etc.
Thanks, brell. I don't think I need to add something to that.
[smiley=dankk2.gif]
But there is more, so much more!
A good way of spreading rewards, especially the dollars since they generate Jack-lives. (To) empty rooms. The sometimes unpleasant speed of critters and platforms. Treasure areas. Map and sound hints!
8-)
With showing several examples I like to tell you about the different ways of designing starting rooms of mansions.
The image in part 1 of this blog is the starting room from my Midnight Mazes and Monsters. The idea was to raise doubt about first going left or right. That was wrong since the explication about the 'crumbs' only came several rooms later in one of the two directions. Besides that, if you choose the way to the crumbs first, then there is far to much backtracking to do.
It seems that in the HD-version coins give a glow, so I assume that the single hidden coin is hinted. Then that's okay. But in the not-HD-version the coin was completely invisible. Therefor I shouldn't do that anymore. The setup of this mansion is starting with a very easy area (where Jack can't lose any life). So now I have the feeling that the hidden coin (not-HD-version) isn't appropriate for that anymore.
Conclusion: without making any building mistake, the design of the first room was influenced by bad ideas.

Next time I show examples coming from the original mansions.

