05-23-2012, 04:02 PM
Thanks, Rob, Rose & Brell !
Though I remember having often done that (checking the first option) in similar situations (in other mansions, other rooms), I did not here, probably because I was thinking that - as long as the first option is unchecked, the
Probably you are right (I haven't tried it yet) and checking the first option solves the problem.... the question remains though: why is the behavior of the platform suddenly different from how it used to be - even if I never changed anything in the programming. In fact I haven't touched the mansion at all for ages... !?!
That's why I asked if that could have something to do with some changes/improvements Vern has made to platform and/or switch behavior?
However, you are right about the generally misleading nature of those checkboxes (description): I remember very vividly how I frustratingly sweated over the programming of a vaguely similar scenario in JUMP! where the sprites just NEVER behaved how I wanted them to, no matter what combination of checkboxes / programming I tried. Can't remember how I ultimately solved it though... (but it wasn't a directly comparable situation anyway).
Thanks so far, I'll certainly give it a try.
Though I remember having often done that (checking the first option) in similar situations (in other mansions, other rooms), I did not here, probably because I was thinking that - as long as the first option is unchecked, the
sub optionremains grayed-out - resulting in the platform never stopping (simply because the switch can't be re-set).
Probably you are right (I haven't tried it yet) and checking the first option solves the problem.... the question remains though: why is the behavior of the platform suddenly different from how it used to be - even if I never changed anything in the programming. In fact I haven't touched the mansion at all for ages... !?!
That's why I asked if that could have something to do with some changes/improvements Vern has made to platform and/or switch behavior?
However, you are right about the generally misleading nature of those checkboxes (description): I remember very vividly how I frustratingly sweated over the programming of a vaguely similar scenario in JUMP! where the sprites just NEVER behaved how I wanted them to, no matter what combination of checkboxes / programming I tried. Can't remember how I ultimately solved it though... (but it wasn't a directly comparable situation anyway).
Thanks so far, I'll certainly give it a try.

