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Buried Levers
#3
Maybe. I don't think the change was made specifically to address this issue. It was for some other reason - I think it had to do with levers being thrown mid-air, I'd have to go check the testing board. There was another reason it was done, and it seemed like the original problem was tricky to fix, since it took Vern a few different attempts.

In terms of simply moving the levers - that part isn't too difficult. I have another version of the script that generates the report that could move the levers up. Takes almost no time to run. As far as modifying the graphics, that is a little hassle, but it's not as though the graphic has to change completely, the existing one just has to be modified a bit, which isn't too bad. Once done, the modified graphics could simply be reused could simply be reused for each mansion where aquamat wants the effect.

I suppose it wouldn't hurt to ask Vern about it. My guess is that if there is a way of accomplishing this without making a programming change he'd prefer that. Personally, I thought it always sort of looked a little broken, because it kind of looks like the lever comes from behind brick leading me to think that maybe there might be a secret pathway there that I couldn't find. Once I understood the effect was purely decorative, I knew not to look for it, but it's never particularly bothered me one way or the other.

A custom graphic for this would improve it, since it could be modified to be more natural looking. A slot could be added to make it appear to come out of the ground/brick rather than behind the brick that Jack's walking on.
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Messages In This Thread
Buried Levers - by RobSeegel - 05-02-2012, 06:46 AM
Re: Buried Levers - by otg - 05-02-2012, 09:30 AM
Re: Buried Levers - by RobSeegel - 05-02-2012, 12:33 PM
Re: Buried Levers - by aquaMat - 05-13-2012, 05:13 PM

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