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At last! Discotheque Of Doom ins running for me...
#23
665B56675151535158340 wrote: [quote author=5D4D495D715D483C0 link=1334071748/6#6 date=1335633733]
.....and nobody had ever asked me to check my mansions for HD-compatibility, which I found a bit strange, considering how many custom-mansions I had designed.

I'm sorry we didn't contact you and the other designers. It sounds bad, but it was something we had intended, and even talked about it but didn't follow through with for whatever reason. The new game was getting ready to come out, and we wanted players to be able to be able to play as many of the custom mansions as possible.

(...)
Thanks for clarifying this....

665B56675151535158340 wrote:
Due to minor game changes, some mansions were broken. For example:

- Mansions where levers were stylistically lowered one brick below the ground, so that only the top portion of the lever was sticking out. These levers cannot be pulled in the new Game. I believe this was a side effect of Vern 'fixing' it so that levers could not be pulled mid-air. Some mansions were *full* of levers like this.

That sounds like mine.... 8-) !
I have
invented
the
bury-the-lever-in-the-ground-feature
(meaning I have discovered that it works) and then used it extensively as I always found it looked better - especially in those cases when those 'lever-bottoms' of different color (yellow/green) were screwing up my room designs. I know that there is a reason for these different colors.... but I found in most cases that this information isn't really necessary.

So I'm afraid - there goes another great feature (which originated in an omission or bug until some custom mansion designer made it a feature).... because Vern has
improved
it.
In German we have a slang word for that: verschlimmbessern. It is an artificial word made from 2 words:
to improve
and
to make it worse
(at the same time)......  I know Vern only means well.... but sometimes I fear he's taking out too many of the quirks and odds that make MM so wonderful... even if most of them were never intended. 
To think that I have to go thru all my mansions and dig out all the levers makes me want to cry.....! :o

665B56675151535158340 wrote:
- Some mansions used portions of the ladder in unusually decorative ways. They ended up not resembling ladders whatsoever. The new game doesn't allow these ladder pieces to work, which broke a few puzzles.

- The behavior of some of the disappearing platforms changed so that if you jumped from a disappearing platform from one screen onto a floating platform in another screen, that platform might not be there to land on.

That sounds not good......   I might have used a feature like that once in a while.

665B56675151535158340 wrote:
We noted these issues, and took no action unless we had permission. Once we had done as much as we could, we intended to ask for permission. We should have at least sent a PM (I know that I felt a bit like I was intruding by sending unsolicited email). (...)
Yeah, you should have just sent a quick PM or mail....

665B56675151535158340 wrote:
(...)

My guess is that those mansions that feature a large amount of custom graphics will probably need to be redone completely (at least the graphics). Simply scaling the graphics larger doesn't look that great. I tried a few experiments with DoD today and the results were mixed. *None* of the admins wished to make fundamental changes to anyone else's mansion. Like I said, I think the intention had always been to contact those designers whose dungeons didn't convert cleanly. After the initial flurry of activity, we all got busy with other things, I guess, and I think it was forgotten. Brell *did* post about conversions, and some of the issues with mansions. There was certainly no disrespect intended.

Thanks again for making this clear !
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Re: At last! Discotheque Of Doom ins running for me... - by aquaMat - 04-29-2012, 01:45 PM

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