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At last! Discotheque Of Doom ins running for me...
#15
736367735F7366120 wrote: [quote author=4A424357422D0 link=1334071748/5#5 date=1334157906]
Would it really be only possible with a Lion Level Editor.
Or could that
Recycle-Workaround
- which I'm afraid I have not yet fully understood - help to make all custom graphics work?

BTW: The BBB issues are probably more related to that old BBB-bug that we know for a few years now - where some BBB's that once were perfectly okay are suddenly not working correctly anymore.
I had it in several non-HD mansions, and I never discovered any method to that madness !

Rezycle is a stand-alone tool which
unpacks
the resource fork from a file. You can drag a mansion onto the Rezycle icon, or open rezycle and drag-and-drop the mansion on the opened Rezycle window. This will create a directory called: Resources from
that contains all the extracted resources.

The BBB issues, at least the easiest to spot issues, revolve around the description that was part of the resource information. This must have made all kinds of sense in the early days, because it documented the resource, whether it was sign/BBB or whether it was an image (pict file). Unfortunately, when Recycle extracts the resources, it embeds the description into the filename if it was set. For example, in the 'PICT' subdirectory, *all* the pict files contain a description like:

00351
GreenBricks + Disco
.pict

This would have to be renamed to:

00351.pict

This would have to be done for all resources like this. I've typically only seen it in the 'TEXT' and 'PICT' subdirectories - mostly in the older mansions. So for custom graphics you would have to:

(Assuming Rezycle has already unpacked the mansion)

1. Check and correct embedded descriptions within 'PICT' subdirectory

2. Use some tool that can convert all .pict files to .png files

3. Remove all .pict files.

5. Scale all .png files up 2 times their current size. When in doubt, compare size with resources under Game Data/Sprites.

6. Ensure transparency is maintained.

Keep in mind, the image quality will suffer when you scale it up. In the game, the resulting images will probably look somewhat pixelated. Basically, this is like taking a digital picture with a 3-4 Megapixel Camera and blowing it up to 8x10 or larger image. Scaling images up might be step one, but probably a better path to go would be to use the old custom images as a guide, and apply the same color changes to copies of the new game images. 

Before you change any image you should compare it to the new game graphics. Some graphics - such as those for Jack and possibly some monsters have changed enough so that simply scaling it up won't work. It will load OK, because the size (doubled) will be correct, but the animation will be off because the figures present in the image have changed. Changes to Jack are best redone using the current
Jack
image as a starting point.

Tools I found useful:
- Photoshop (or Gimp and Xee)
   
  Unfortunately if you use Gimp, it doesn't know how to deal with .pict files, so you'll have to convert them to PNG with another tool. I played with a few. You might try Xee - it was fairly straight forward (and free). Photoshop *can* convert the .pict files. There are no shortage of graphics tools, though not all of them have been ported to Lion.



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Re: At last! Discotheque Of Doom ins running for me... - by RobSeegel - 04-29-2012, 05:08 AM

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