Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Signs causing crashes
#11
Here's what I'd suggest initially. Let me see if a script I'd written can identify the problem signs and the rooms they occur in. If so, we could:

-  provide that information from the download page for the mansion. Signs are usually optional and can be avoided if the player knows.

-  ensure that Leo has the info (and knows what he needs to do to fix it)

Personally, I'd hate to see any of the admins having to spend lots of time hunting and searching for these very difficult to spot problems. This issue sounds very familiar to me. I wish I could remember what was done initially.
Reply


Messages In This Thread
Signs causing crashes - by m1ck - 12-04-2011, 10:52 AM
Re: Signs causing crashes - by brell - 12-04-2011, 11:21 AM
Re: Signs causing crashes - by Semi-Native - 12-04-2011, 11:25 AM
Re: Signs causing crashes - by brell - 12-04-2011, 11:34 AM
Re: Signs causing crashes - by brell - 12-04-2011, 11:54 AM
Re: Signs causing crashes - by Semi-Native - 12-04-2011, 03:00 PM
Re: Signs causing crashes - by brell - 12-04-2011, 04:02 PM
Re: Signs causing crashes - by brell - 12-04-2011, 04:09 PM
Re: Signs causing crashes - by RobSeegel - 12-04-2011, 04:14 PM
Re: Signs causing crashes - by brell - 12-04-2011, 04:16 PM
Re: Signs causing crashes - by RobSeegel - 12-04-2011, 04:23 PM
Re: Signs causing crashes - by Semi-Native - 12-04-2011, 04:42 PM
Re: Signs causing crashes - by brell - 12-04-2011, 05:26 PM
Re: Signs causing crashes - by RobSeegel - 12-04-2011, 05:35 PM
Re: Signs causing crashes - by RobSeegel - 12-04-2011, 06:00 PM
Re: Signs causing crashes - by m1ck - 12-04-2011, 06:50 PM
Re: Signs causing crashes - by m1ck - 12-04-2011, 06:52 PM
Re: Signs causing crashes - by RobSeegel - 12-04-2011, 07:57 PM
Re: Signs causing crashes - by brell - 12-04-2011, 09:26 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)