07-30-2011, 06:28 PM
If I scroll down from Quick links, I see the following sections on the right side: Top Paid, Top Free, and Top Grossing. Each of these sections, has a
As to your specific question about trial versions, it looks like that *isn't* possible through the app store. That's probably limited to individual developer web sites now. The App store appears to be intended for when people are ready to spend money or at least find games, not try them out. I suppose it could be possible for the game synopsis (which you click on an app name) to provide a link to a trial version, or at least to developer web sites where a trial version might be, but that's it. I did see a number of games that were available free as some sort of promotion for other games that weren't free. I saw other games, like Braid (a beautifully rendered and fascinating game) offered at a reduced price also for promotional purposes.
At first, I was thinking that perhaps a developer could upload a free (trial) version and pay version, but I don't know about the app store rules or if that would even be possible. I did see a number of games labeled as
This may go a ways into explaining why Vern opted to go the way he did in packaging the game. By splitting the game up, he could drastically reduce the price where someone might be willing to try it out for the lower price point, and then if they liked it, they could get more by purchasing Part 2. I believe the ability to load custom mansions is only enabled if someone gets both parts.
The app store is still new and probably evolving. I think folks are still figuring out how to make best use of it for both marketing and selling their games. It's no longer a simple directory of links.
see alllink.
As to your specific question about trial versions, it looks like that *isn't* possible through the app store. That's probably limited to individual developer web sites now. The App store appears to be intended for when people are ready to spend money or at least find games, not try them out. I suppose it could be possible for the game synopsis (which you click on an app name) to provide a link to a trial version, or at least to developer web sites where a trial version might be, but that's it. I did see a number of games that were available free as some sort of promotion for other games that weren't free. I saw other games, like Braid (a beautifully rendered and fascinating game) offered at a reduced price also for promotional purposes.
At first, I was thinking that perhaps a developer could upload a free (trial) version and pay version, but I don't know about the app store rules or if that would even be possible. I did see a number of games labeled as
Liteunder the free area.
This may go a ways into explaining why Vern opted to go the way he did in packaging the game. By splitting the game up, he could drastically reduce the price where someone might be willing to try it out for the lower price point, and then if they liked it, they could get more by purchasing Part 2. I believe the ability to load custom mansions is only enabled if someone gets both parts.
The app store is still new and probably evolving. I think folks are still figuring out how to make best use of it for both marketing and selling their games. It's no longer a simple directory of links.

