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How do you open a mansion in the level builder?
#28
1526312D09262D30262D430 wrote: Yes, if you see names added to any .txt files, just remove the extra names, like Rob did, and it will work properly. Rob's fix is fine -- no need to do it using a resource editor.

HOWEVER -- the advantage to using a resource editor is that you will be fixing the *original* file. Meaning, if you ever need to export that same mansion again (i.e. make small modifications to the original), you won't have to fix the same problem *again* later, every time you export it. So THIS is a good reason to use a resource editor. Fix it once this way, and you'll never have to fix it for that mansion again. Hope that makes sense.

Thanks, Vern - I thought about this the other day, and was going to add it, but completely forgot. It's a great point. This fix should only really happen if you have no other way to edit your mansion (you've upgraded to Lion, perhaps).
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Re: How do you open a mansion in the level builder? - by RobSeegel - 07-28-2011, 02:12 AM

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