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How do you open a mansion in the level builder?
#17
3323343D3D510 wrote:   Another one is in
Back to Square One
: When I press the return key to read signs I get a blank sign and the game stops with this message:

File:  Sprite.c
Function: SWRemoveSpriteFromAnimation
Line: 42
.

I took a look at this and was able to fix the expanded mansion so that it worked. I took a quick look at the mansion before I converted it and saw a resource I was unfamilar with: styl  (in lower case). Do you know what this resource is used for? This wasn't the problem though.

If you go under the 'TEXT' resource directory in Rezilla you will see the sign data. I notice that your signs had names assigned to them, which is strange. When you extract these resources with Rezycle it embeds the
name
into the filename. Normally these resources just have a type, and it's a number. I'd expect this to extract as [number].txt. When I removed the embedded name from the file name so that it was just the number and .txt, everything worked as expected.

I'll write that down. At some point, converting won't be an issue, but it probably wouldn't be difficult to write a script that checks for common issues (once we learn what they are).

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Re: How do you open a mansion in the level builder? - by RobSeegel - 07-25-2011, 12:13 AM

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