07-24-2011, 05:15 PM
5747505959350 wrote: I have been testing my custom mansions in the MM1 HD and have found a few issues, which propably can be fixed by making minor changes in the editor. I am sure that more situations like this will come up. A mansion builder that upgrades to the Lion will not be able to make these fixes until the editor has been upgraded.Is there anything I can do help? I will be happy to help convert and test at least those mansions that do not use custom graphics. There are already boards for each custom mansion, so I guess test reports for the newly converted mansions could go there. Knowing ahead of time which mansions have custom graphics would make things go faster. It's easy enough to open mansions in rezilla to check, but that's time that could be spent downloading and converting mansions.
Also, what sort of minor issues are you seeing?
I'm sure we can live with that for a while and I hope Vern will focus on upgrading the editor a.s.a.p.I hope so as well. I'm considering creating a new mansion editor from scratch using a cross-platform language, that offers features over the old one that I always wished I had. There are a few obstacles with this though...
I know that Vern has obstacles of his own to overcome, some of which he's mentioned on the board. A key obstacle is that the underlying infrastructure has little to nothing in the way of GUI controls. This is one thing that stands in the way of porting the Builder since the goal is to make it cross-platform as well as the game.

