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Beta 3|4|5 - Key Imbalance issues [Todo list]
#19
Nightmare Mansion NORMAL - Even though there are two fewer red keys than doors, it's possible to end up with an extra red key and get all the treasure (I don't count Maps as treasure).

  * Keys: 9 red
  * Doors: 11 red

Like the other levels, this mansion has a lot of optional doors that can be skipped so it's possible for Jack to end up with extra keys. Also like the other levels, the issues (and they aren't really issues IMO), are in the top section as defined in previous posts for Easy and Hard versions. The issues are the same ones mentioned for both Easy and Hard, or are very similar. In rooms 16296 and 16297, there is the small fork with the red key and two red doors. While I might remove the lower red door in the Easy level (room 16297), here, I'd leave it alone. This trap is easily avoidable.

There are two red keys in rooms 16303 and 16502, but three red doors in 16302, 16502, and 16500.  There is a choice here, either Jack treats the red  door in room 16692 as optional - like Easy or Hard, or the player can do what I normally do - ignore the red door in 16302, that only protects a map. Again, Jack can trade convenience with access to miserly treasure.  I suppose if key balance was truly important here, then you could lose the red doors 16302 and 16297,  without losing *too* much, but I think it's fine as it is.
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Messages In This Thread
Re: Beta3 - Key Imbalance issues - by RobSeegel - 07-15-2011, 11:00 AM
Re: Beta 3 - Key Imbalance issues - by RobSeegel - 07-15-2011, 11:58 AM
Re: Beta 3 - Key Imbalance issues - by VernJensen - 07-15-2011, 06:58 PM
Re: Beta 3 - Key Imbalance issues - by RobSeegel - 07-15-2011, 08:07 PM
Re: Beta 3|4|5 - Key Imbalance issues [Todo list] - by RobSeegel - 08-02-2011, 11:48 AM

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