07-20-2011, 01:16 PM
Knight Mansion HARD:
* keys: 16 blue,
* doors: 15 blue
The mismatch for this mansion happens in the center in a group of bluish-marble rooms, with decorative backgrounds. It's a great puzzle that's setup so that no matter what (so long as you've acquired all keys/opened all doors), you're going to end up with a blue key.
The reason for the spare is that a blue key is used to kick off the fun. The *easiest* fix, would be to change the key in 16306 from blue to rainbow. Jack will be fine with no matter which door he opens next, red or blue. This fix doesn't change the nature of this puzzle at all. It's intended to be completely non-linear. If anything, this change opens the possibilities up a bit further, but it won't make any difference - at least for all of the many, many combinations I tested on paper. The problem here is that you'll end up with an extra red or blue key, which may or may affect rooms up ahead (note that even without this change, this is still a possibility if the player opts to get only 2 of the the three green keys).
Another possibility (without the rainbow key) would be to add another blue door at the end of this section, ensuring that all red/blue keys be used. This blue door might be placed in room 15907 and replace the final zapper next to the ladder in the upper right-hand corner.
The unfortunate thing about testing this area is that there are a lot of possible routes to test! Fortunately, it's a fairly small self-contained area compared to the rest of the mansion, and there is a save point right before the section starts.
* keys: 16 blue,
* doors: 15 blue
The mismatch for this mansion happens in the center in a group of bluish-marble rooms, with decorative backgrounds. It's a great puzzle that's setup so that no matter what (so long as you've acquired all keys/opened all doors), you're going to end up with a blue key.
The reason for the spare is that a blue key is used to kick off the fun. The *easiest* fix, would be to change the key in 16306 from blue to rainbow. Jack will be fine with no matter which door he opens next, red or blue. This fix doesn't change the nature of this puzzle at all. It's intended to be completely non-linear. If anything, this change opens the possibilities up a bit further, but it won't make any difference - at least for all of the many, many combinations I tested on paper. The problem here is that you'll end up with an extra red or blue key, which may or may affect rooms up ahead (note that even without this change, this is still a possibility if the player opts to get only 2 of the the three green keys).
Another possibility (without the rainbow key) would be to add another blue door at the end of this section, ensuring that all red/blue keys be used. This blue door might be placed in room 15907 and replace the final zapper next to the ladder in the upper right-hand corner.
The unfortunate thing about testing this area is that there are a lot of possible routes to test! Fortunately, it's a fairly small self-contained area compared to the rest of the mansion, and there is a save point right before the section starts.

