Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beta 3|4|5 - Key Imbalance issues [Todo list]
#11
Chateau de Medusa NORMAL
  * Keys: 6 green
  * Doors: 5 green

This mansion is a long one that can be broken into sections based on the various
points of no return
. The first major point is in room 18299 (the gray door). This section includes everything leading up to this point. There is one green door in this section and two green keys. Further on, the green doors/keys match up with no issues.

So, you need to add an additional green door (possibly at the end with more treasure), or remove one of the green keys (in 18289 and 17892). Of the two, if I had to remove one, it would be the one in 17892, but because the location is somewhat off the beaten path, I'd prefer to see a small bonus treasure room added.

Alternatively, you could add another green door within this section - possibly near the end of it, like in room 18498. This would be nasty though - with a potentially ugly backtrack if the green key was missed.

[smiley=evil.gif]
Reply


Messages In This Thread
Re: Beta3 - Key Imbalance issues - by RobSeegel - 07-15-2011, 11:00 AM
Re: Beta 3 - Key Imbalance issues - by RobSeegel - 07-15-2011, 11:58 AM
Re: Beta 3 - Key Imbalance issues - by VernJensen - 07-15-2011, 06:58 PM
Re: Beta 3 - Key Imbalance issues - by RobSeegel - 07-15-2011, 08:07 PM
Re: Beta 3|4 - Key Imbalance issues [Todo list] - by RobSeegel - 07-19-2011, 09:24 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)