07-15-2011, 11:58 AM
My advice would be to consider key changes *very* carefully before making one -- especially the impact of making the change. Adding or subtracting a key here or there may have huge impacts in the level of difficulty or the time it takes to complete a mansion.
Removing an
Key and secret issues are among the first (and last) things I note when testing someone's mansions. It's good to catch and correct these early when it's clear why they were laid out the way they were.
I've seen some designers comment that they like forcing players to choose between two doors and one key (Would you like the room with the shield and a few coins or the room with several money bags?). Like I've said before - I dislike these scenarios.
Removing an
extrakey may in some cases create a Jack stuck. It could be that once a mansion was finished someone testing it got stuck, and maybe the designer added additional keys to help with the specific cases (leaving the original key in place) rather than layout the keys differently. This tends to happen with mansions that have a more open design.
Key and secret issues are among the first (and last) things I note when testing someone's mansions. It's good to catch and correct these early when it's clear why they were laid out the way they were.
I've seen some designers comment that they like forcing players to choose between two doors and one key (Would you like the room with the shield and a few coins or the room with several money bags?). Like I've said before - I dislike these scenarios.

