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Beta 2b - Longer Fade-to-black transition between some rooms. [TODO]
#2
mick,

This is even more consistent than what you point out. I can trigger it 100% of the time when repeating a certain sequence of rooms, in pretty much every mansion.

It's not so much a bug as a known (and minor) performance issue. One which won't be resolved for the initial release. Basically, the new game engine does additional processing now that the old game didn't. This additional processing will eventually be performed on mansions in advance while they are being built, so the slight lag will go away... just not in the near term.

Consider it something for the
To do
list. I'll go ahead and add some more notes to this thread, and close it out for now. I'll probably rename it as well - it's not specific to HARD, or even Tomb of Princes. Thanks for the report!

mick - if you need me to reopen this thread, just send me a pm, and I'll be happy to.
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Messages In This Thread
Re: B2b Tomb_HARD brief blackout. - by RobSeegel - 07-04-2011, 08:21 PM
Re: B2b Tomb_HARD brief blackout. - by RobSeegel - 07-04-2011, 08:34 PM

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