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Items
#10
63686A6C79647B685277687F620D0 wrote: Treasure chest:this item is like the   decoration treasure chests except they can give you 1000 points and it requires a rusty key to open

I quite like this idea, because Rusty Keys will *always* only lead to treasure, which is *always* optional (but also required for a high score or 100% completion!).  Make it so that Jack has a slot specifically for Rusty Keys (and can hold as many as he can find in that one slot) so that it doesn't cause inventory problems, and I can't see anything but positives with this suggestion.

The collectable here would be the Rusty Keys, and the treasure would just be a reward that in effect keeps track of how well you've collected Rusty Keys.  You might find a few old treasure chests throughout the mansion, and find four more in the end treasure room...  If you don't have four Rusty Keys at the point, you know you've missed some collectables and can choose to go back and try to find them.
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Messages In This Thread
Items - by negative_zero - 09-02-2010, 01:11 AM
Re: Items - by brell - 09-02-2010, 05:08 PM
Re: Items - by RobSeegel - 09-02-2010, 07:44 PM
Re: Items - by negative_zero - 09-02-2010, 09:52 PM
Re: Items - by RobSeegel - 09-02-2010, 10:21 PM
Re: Items - by RobSeegel - 09-02-2010, 10:29 PM
Re: Items - by brell - 09-02-2010, 10:53 PM
Re: Items - by negative_zero - 09-02-2010, 11:05 PM
Re: Items - by negative_zero - 09-03-2010, 12:12 AM
Re: Items - by Alanfalcon - 09-04-2010, 06:17 PM
Re: Items - by RobSeegel - 09-04-2010, 07:58 PM
Re: Items - by Alanfalcon - 09-04-2010, 08:30 PM

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