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Items
#9
okai i have a new idea for an item.

seeing stone:Its a little orb that allows you to see where ghosts are and creates shadows in the shape of the invisible item activated by a trigger

|included shadowed obj's: keys,moneybags,shields,
backpacks,and monsters|
|excluded shadowed obj's:buttons,levers,moving platforms|
         
I have taken some of what Rob Seegel had said and made this as a little extra info

is it functional or non-functional? -yes

Does it up spaces in Jack's inventory? -no

how would it be used? -automatically goes into effect

How would it be removed from his inventory? -cannot be removed

is it single use or is it multi-use? -multi use

If it is functional, does it create the potential for Jack stucks if they are single-use and required for critical paths? -not required to get past mansion

Does it destabilize the game? For example something that gaves Jack some ability to fly could eliminate the need to work through any land-based puzzles. -does give an advantage but doesent have very devistateing effects

well there you go feedback and comments apreciated.
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Messages In This Thread
Items - by negative_zero - 09-02-2010, 01:11 AM
Re: Items - by brell - 09-02-2010, 05:08 PM
Re: Items - by RobSeegel - 09-02-2010, 07:44 PM
Re: Items - by negative_zero - 09-02-2010, 09:52 PM
Re: Items - by RobSeegel - 09-02-2010, 10:21 PM
Re: Items - by RobSeegel - 09-02-2010, 10:29 PM
Re: Items - by brell - 09-02-2010, 10:53 PM
Re: Items - by negative_zero - 09-02-2010, 11:05 PM
Re: Items - by negative_zero - 09-03-2010, 12:12 AM
Re: Items - by Alanfalcon - 09-04-2010, 06:17 PM
Re: Items - by RobSeegel - 09-04-2010, 07:58 PM
Re: Items - by Alanfalcon - 09-04-2010, 08:30 PM

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